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Console » Nintendo Entertainment System (NES) / FamicomPheromone Overdosage Mix by flag Chibi-Tech (Jaelyn Nisperos)
Requested By: flag Aetrin

Time Left: 3:13

Rating: 4.75 (4 Votes)

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User Profile For Koli [Visit User's Website]

[Koli's Avatar]
flag Tamworth
[No Info Line]

Member Since: November 29, 2009
1012 Uploads, 391 Votes, Spoken 3375 Times.
Last Login: August 12, 2013
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Public information

Aged 25, I have a huge interest in video game and computer generated music. Most of my interest in video game music lies in the Roland MT-32, CM-64 and Sound Canvas due to the huge amount of PC, NEC PC-98 and Sharp X68000 games that supported the modules. I also have a keen interest in consoles and computers that used FM synthesis, such as the Mega Drive/Genesis, arcades and Sharp X68000.

I'm also one of the few furries who simply cannot get enough of the demoscene.

A list of the MIDI modules and sound cards I have that games support or have some form of free music available:

Roland MT-32 (2x)
Roland CM-32L
Roland CM-64
Roland CM-300
Roland Sound Canvas 55
Roland Sound Canvas 88ST Pro
Yamaha MU10
Yamaha MU100R

Creative Sound Blaster 16 (early model)
Creative Sound Blaster 16 (later model)
Creative Sound Blaster AWE32 (CT3900)
Gravis Ultrasound MAX (with 1MB RAM upgrade)
Ensoniq Soundscape Elite

Any of my recordings from the Roland MT-32, LAPC-I / CM-32L and CM-64 have had a pan shift to the left by 20%. The reason for this is because Roland thought it would be a good idea that centre is actually 20% to the right. :/