CVGM
Tutorials & Help » Official Upload FAQ
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FishGuy876"It's All About The SID/YM!" 142 Posts #176 (8 months, 2 weeks ago) |
This post is the official site FAQ regarding our upload policies and procedures. It will be updated periodically with new information as it's needed, so please check it on a regular basis for new information. The FAQ will link to several other forum topics, each with specific information in them. Some other important reading: Creating an MP3 File Naming/Tagging your MP3
Files We reccomend an MP3 file in the following name format (or very similar): Examples: At a glance, you know the author, game name and platform without having to research it. In the event there is a problem later, locating this file based on a broken song name is much easier than identifying something like Track03.mp3 When encoding your MP3 files, we strongly reccomend that you add ID3 tags for at least the Author and Song name, the system doesn't need anything else. Most pre-made mp3 files (such as Stone Oakvalley tracks) will already contain this information. Fading, Silence, Stereo Seperation etc. With regards to silence, At the beginning of the track there should be no more than 1 second of silence (None is OK), and at the end, there also should be no more than 1 second. Longer silence than this, and some listeners panic that their stream has died! Stereo Seperation in your audio tracks is more a problem with formats that produced songs that sounded good on a mono device, such as a TV, and sound horrible on headphones. Usually, bass goes to one side, while the rythym is placed on the other side of the headset. Many tools feature a stereo blending mode where it will partially merge the two channels to try and fix this. If you are unable to do this with your recording software directly, use Audacity to merge the two channels into a single mono MP3 file and upload it that way. When it is replayed, the same sound will come out of both sides (and only be half the file size when uploading). General Pointers To Remember: Before You Upload The Song We provide almost every link that you will need, to make this a very simple process. There are many fields of information that you should/could add to your upload, and are very easy to locate beforehand. We make some of these fields a requirement to keep the work load down on our wonderful moderators. They already work silly hours maintaining the data that we already have! Depending on the type of music that you are uploading, will determine the different fields that you could enter in the upload form. The main common difference between the tracks uploaded are if they are game or demo music tracks. Obviously, of the track is demo then there would be Pouet information available for it (if it's present in their system) and with a game, there would not be. Depending on the song platform, there may be data elsewhere for it. The following is a list of the different databases (with links) that CVGM currently supports. Read the entries for each one and determine if you need to look for information regarding your upload: Pouet - Used to store information on the demoscene. Almost every demo ever made is on this site. CVGM uses the pouet ID number (the which= part of the address) on the upload form and will give a link to the production/artist. Lemon 64 - Database packed full of C64 games. Just about every C64 game released is here. All you need to put into CVGM is the ID number of the game, which you will see when you hover the mouse over the search results for your game. Hall of Light - A huge Amiga database packed full of games and tools for the Amiga. Mush more comprehensive than Lemon Amiga, as HOL also features shareware games and lots of artist/developer information. All we require is the number at the end of the entry URL. World of Spectrum - The biggest Spectrum database on the planet! Lots of useful information here for everything ever written on the speccy. All we need is the ID number, which often has leading 0's, so remember to copy them all! ZXDemo - Another useful Spectrum demoscene database, which features lot of speccy demos and parties. It also is a good source to get links directly to music files. All we need is the ID number from the production. You can also get links to tracks from here. Project 2612 - Large collection of Sega Genesis/Megadrive music files. If uploading tracks from the Genesis/Megadrive, you can use the ID number here to link the listener back to download the entire game soundtrack. Useful site for looking up song authors too. HVSC Link - This is a complete link to a SID file, for use with a C64 replayer such as SidPlay. Can be directly from the HVSC page, from a local copy of the file, or from a CVGM provided repository (such as the one at http://www.andykellett.com/music ). If you forget to add some information, or have a
correction for the site admins, it can be posted in the forums under Songs Containing Download Links Download from Remix.Kwed.Org - http://remix.kwed.org/blah/blah.mp3 An administrator will then move this link data into the appropriate field. If you find download links for existing songs later, you can add them by
posting in Upload Checklist Uploading The Song To The
database |
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Stefan_L47 Posts #194 (7 months, 4 weeks ago) |
About "stereo seperation"... what sound editing tools have stereo mix as an feature? But it would be nice to have some sort of
automated stereo mix function |
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FishGuy876"It's All About The SID/YM!" 142 Posts #195 (7 months, 3 weeks ago) |
Only tool I know for sure that does it is MODPlug, besides the audacity method above. |
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Stefan_L47 Posts #245 (5 months, 2 weeks ago) |
When searching for info about Atari ST/E and Falcon composers i recommend "Fading
Twilight" http://fading-
twilight.atari.org/ |
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